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Diploma of Animation (Advanced)

  • Full Time:
    41 weeks
  • NZQA Level 6
  • Advanced
  • Wellington, Christchurch, Auckland

Take your 3D skills to the next level and bring your ideas – and your career – to life. Animation is all about capturing the essence of movement and making the unreal, real.

ACG Yoobee's Diploma of Animation (Advanced) includes storyboarding, pre-production, animating, character design, modelling and rigging. You'll develop your visual effects and post production techniques, art and computer graphic design skills and get the inside scoop on industry practice. Choose between advanced techniques in character modelling and rigging or advanced character animation.

This course is your ticket to this rapidly evolving global industry. Create a showreel to showcase your talent and get set to make your mark on the international stage.

Entry Requirements

If you’ve completed our Diploma of Animation and Digital Video you get direct entry into this course. If you haven’t, you need to demonstrate equivalent 3D modelling and animation skills in your showreel.

If English isn’t your first language, you’ll need an IELTS 6.0 Academic (no subtests lower than 5.5) or equivalent. Alternatively, sit our free Online English Placement Test. Contact us for more details.

Course Components

  • Art and design - develop your creative and design skills; study life drawing, animation and art history, screen composition, lighting and colour; develop your understanding of visual language and how to create storyboards

  • Animation principles - make objects move in a realistic way; learn how to use weight, elasticity, anticipation and exaggeration to show thoughts and attitudes of a character or object

  • Industry practice - learn how copyright and legal issues affect production; how animation production is managed and how workflow is organised; develop communication skills essential for working in animation industries

  • Modelling and rigging - model both mechanical and organic forms using the latest 3D modelling techniques; design and create characters complete with facial expressions and skeletons for use in your animations

  • Character animation - bring simple characters to life; learn how acting and directing can influence animation; create walk cycles; animate a character to convey emotions and thoughts

  • Animation production - finish your animations to a commercial standard; design surfaces and light scenes; manage rendering and complete animation using compositing techniques

  • Visual effects (VFX) - incorporate fog, smoke, fire, water, atmospheres, weather and explosions into your animation

  • Group project - create an animated short film

  • Individual / joint project showreel - apply what you have learnt to produce a short animation to include in your showreel.

* Course content is subject to change to ensure continued industry relevance.


We use a graded form of assessment, and standards reflect what’s required in the animation industry. There are no exams, but all projects are expected to be of a commercial standard. You’re encouraged to develop technical skills and your own design style.

A limited number of reassessment opportunities are available. Minimum 80% attendance is required.

Equipment & Software


Hi-spec PCs and Macs
Digital video cameras
Sound recording equipment
Video production room with studio lighting and green screen


Autodesk Maya
Adobe Photoshop
Adobe After Effects


Course Fees

Domestic Students: $6958, International students: $21,300

Course Costs

Some of these costs might vary depending on the brand you buy and your individual needs. Have a chat with your tutor before you go shopping.

Items provided by ACG Yoobee

  • 1 visual diary
  • 300 print credits
  • Monthly internet quota

Essential items to purchase

  • External Firewire/USB hard drive - up to $200
  • Wacom tablet – approx. $150 - $300
  • Headphones – approx. $60

Other stuff you might need

  • Digital cameras
  • SD Cards
  • Pens & pencils

Recommended textbook

The Animator's Survival Kit - A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion, and Internet Animators by Richard Williams.
Publisher: Faber & Faber (January 7, 2002). ISBN: 0571202284

Start Dates


30 Mar 2016 to 27 Jan 2017 - 41 weeks


30 Mar 2016 to 12 Feb 2017 - 41 weeks


11 Apr 2016 to 10 Feb 2017 - 41 weeks