Auckland / Wellington / Christchurch
Duration 2 Years

WELLINGTON

 29 Apr 2019 - 17 Apr 2020

CHRISTCHURCH

22 Jul 2019 - 3 Jul 2020

Domestic students: $16,668.44 - 2018 FEES*

International students:
 $19,000 (Year 1) + $2,000 resource fee; $19,000 (Year 2) + $2,000 resource fee*

*2019 FEES ARE SUBJECT TO CHANGE

NZQA Level 7

Course information


Game design is one of the fastest growing industries on the planet, and Yoobee’s Diploma in Game Art and Development opens doors to the world’s most visionary gaming studios.

Bring your virtual world to life with this epic two-year programme – learn how to create phenomenal video games from scratch, collaborate in teams in a studio-style setting, develop your graphical style, and express your fresh ideas and spectacular stories through games. By the time you graduate you’ll have an incredible interactive portfolio that showcases your brilliance, and a skill set that secures your future as a next generation game designer.

Join our tribe of uber-talented gamers, developers, artists and designers who are poised to make their mark in this mind-blowing industry. Make the virtual world your reality with our Diploma in Game Art and Development.

Course highlights


Learn the ropes from world-class game designers, work with leading games industry mentors and create original and innovate games that showcase your own insane game art capabilities. In two years you’ll have a vast toolkit of skills and a headful of ideas that’ll set the world on fire. You can learn more about what you’ll learn in year one and two in our course components tab below, but for now here’s a glimpse at what you’ll be working on:

  • Game Design Fundamentals – this is where we set the scene. Think audiences, cultural contexts and testing and rectification methods.
  • Character and Environment Art Assets – get the creative juices flowing, designing 2D and 3D textured characters, learning about environment art assets, and the rationales behind game design decisions.
  • User Interface Art Assets – build your knowledge of deployment platforms and their impact on creating UI art assets, plus UIs for a range of devices.
  • Animation – this is where things really start to sizzle! Nail a design brief using specialist industry software to animate your very own 2D and 3D characters.
  • Workplace Simulated Production Project – work as part of a team on a game development pipeline, creating game assets for a game level, from specification through to compliance.

Where could this take you


Did we happen to mention that game design is one of the fastest growing industries on the planet? Actually, let’s make that the entire universe. What that means for clever game-obsessed folk like you, is that all those years you’ve spent hiding away in darkened rooms playing video games hasn’t been a total waste of time. In fact, quite the opposite. It will be the making of you. (And don’t forget to tell that to your mum!). Here are just a few of the paths you could go down…

GAME LEVEL DESIGNER – take care of the data entry and layout portion of the game development cycle, and collaborate with team members on small stages of the game

GAME ARTIST – these guys are responsible for all visual aspects of a game, designing the characters and creating the virtual world environment

GAME WRITERS – create game plots, settings and characters through storyboarding, plus produce literature like manuals and game guides

CHARACTER ANIMATOR – craft characters that use movement to tell a story for film, TV, video games or mobile applications

TECHNICAL ARTIST – be the bridge between the artists and programmers working on a game, ensuring the seamless integration of art assets without sacrificing artistic vision or exceeding technical limits

Student work and success


Yoobee Game Art students Danny Haddow became an overnight sensation in the international gaming world before he’d even finished his Yoobee studies. His first-ever game prototype ‘Terminull’ – which he designed from scratch as part of his course – was picked up by C’t Magazin, the most subscribed-to computer magazine in Europe, and was one of just 28 games to be built into itch.io’s app that year. Danny released an alpha version of the game that debuted at Armageddon, with throngs of gamers queuing up to play. Not long after, it was given the thumbs up by the submissions committee for inclusion in the 2016 International Games Festival - the longest-running and highest-profile independent video game showcase in the world. Not bad for a guy who arrived at Yoobee with virtually no 3D experience or coding knowledge!

Entry Requirements close

In order to gain entry into this diploma, it would be ideal if you had completed the Diploma in Advanced 3D Graphics (Level 7), though we will accept equivalent qualification from another education providers.

We’ll also consider your application if you’ve successfully completed one of the following diplomas at Yoobee (or an equivalent qualification from another education provider):

  •          Diploma in Digital Design – Animation and Film Production (Level 5)
  •          Diploma of Creative Digital Design (Level 6)
  •          Diploma of Web Development (Level 6)

 

You’ll need to provide an application letter (written in your own words and in English) that covers the following:

  •          A brief introduction of yourself
  •          Your academic/work background
  •          Your software skills
  •          Your reasons for wanting to enrol in this programme
  •          Your future aspirations in this field.

If English isn’t your first language, you’ll need an IELTS 6.0 Academic (no subtests lower than 5.5) or equivalent.

 

Portfolio Requirements

You will need to provide a portfolio of original creative works containing 7–10 examples that demonstrate your proficiency in Maya and show us some samples of your work so that we can be confident you have what it takes to succeed on this programme.

Any portfolio submitted for a Level 7 diploma must be of the following industry-level standard:

  •          Each piece of creative work must be clearly labelled with the intention of the piece and a brief description.
  •          If you are applying for a programme that specialises in visual effects, 3D or motion graphics, we would expect you would provide a show reel.
  •          All work provided must be original and your own work. Where group work is shown, you must detail your involvement in the project.

You may also be provided with a simple task sheet that will ask you to create a unique piece of character or environment art. 

button for easy access to information about this qualification

Course Highlights close

Learn the ropes from world-class game designers, work with leading games industry mentors and create original and innovate games that showcase your own insane game art capabilities. In two years you’ll have a vast toolkit of skills and a headful of ideas that’ll set the world on fire. Here’s a glimpse at what you’ll be working on:

Year One:

  • Game Design Fundamentals – this is where we set the scene. Think audiences, cultural contexts and testing and rectification methods.
  • Character and Environment Art Assets – get the creative juices flowing, designing 2D and 3D textured characters, learning about environment art assets, and the rationales behind game design decisions.
  • User Interface Art Assets – build your knowledge of deployment platforms and their impact on creating UI art assets, plus UIs for a range of devices.
  • Animation – this is where things really start to sizzle! Nail a design brief using specialist industry software to animate your very own 2D and 3D characters.

Plus you’ll work with a team to create and produce parts of a level design.

Year Two:

Brace yourself folks. Hold on tight. This year brings the ultimate in epicness!

  • Workplace Simulated Pre-production Project – produce art design documents including 2D concept art assets for a game level, plus a project plan to guide art asset design and development.
  • Workplace Simulated Production Project – work as part of a team on a game development pipeline, creating game assets for a game level, from specification through to compliance.
  • Portfolio and Development Blog – produce and present your portfolio of game asset art to an industry standard.

Then of course there’s the industry team project which will see you collaborating with classmates to create an original game that allows you to really flex your game art muscles. You’ll finish the course with unrivalled skills and an extensive portfolio of games you have designed and produced, along with interactive prototypes and supporting documentation.

Start Dates close

WELLINGTON

 29 Apr 2019 - 17 Apr 2020

CHRISTCHURCH

22 Jul 2019 - 3 Jul 2020

Fees close

*Domestic students: $16,668.44

* International students:
$19,000 (Year 1) + $2,000 resource fee; $19,000 (Year 2) + $2,000 resource fee

 

Equipment & Software close

Equipment
* High-spec PC computers
* Wacom tablets

Software
You’ll use these game engines:
* Unreal Engine 4: used in BioShock Infinite, Borderlands: The Pre-sequel, Infinity Blade, Mass Effect 3, Unreal Tournament Series and more
* Unity: used in Slender, Wasteland 2, Dead Trigger 2, Dragons of Elanthia, Deus Ex: The Fall, Poly Bridge, Cities: Skylines, Mini Metro and more

And this software:
* Adobe Photoshop
* Adobe Creative Suite
* RenderMan
* Maya
* Z-brush