Dr Misha Mirza
About
Misha Mirza (She/Her) holds a PhD in Human Interface Technology, where her doctoral and postdoctoral work focused on applied immersive games and augmented reality systems. Her research integrates human computer interaction, game design, and empirical methods to examine how immersive technologies influence perception, decision making, and behaviour in real world contexts.
Her work investigates the design and evaluation of location based augmented reality experiences for natural hazard awareness and disaster risk reduction. She examines how specific game mechanics, interaction techniques, and narrative structures shape affective and cognitive responses in augmented reality game environments. Grounded in theories of risk perception, media psychology, and behavioural science, her studies analyse constructs such as threat appraisal, response efficacy, situational awareness, and player engagement. These investigations inform the development of evidence based design frameworks for immersive systems aimed at promoting preparedness and proactive behaviour.
Misha’s expertise spans augmented reality development, experimental study design, and mixed methods data analysis. Her research advances understanding of how affective processes and cognitive evaluations interact within interactive digital environments, contributing to the broader field of immersive technologies for societal resilience.
Research Outputs
Theses and Dissertations
M Mirza, A Clark, S Lukosch, H Lukosch (2025). Risk perception and awareness in an augmented reality flood response game: The role of player perspectives. Computers in Human Behavior Reports 18, 100657.
M Mirza (2025). Augmented Reality Games for Disaster Risk Reduction. University of Canterbury.
M Mirza, S Lukosch, H Lukosch (2024). Exploring the effects of time pressure and distracting elements in an Augmented Reality game for emergency preparedness. International Journal of Disaster Risk Reduction 114, 104900.
M Mirza, S Lukosch, H Lukosch (2023). Twitter sentiment analysis of cross-cultural perspectives on climate change. International Conference on Human-Computer Interaction, 392-406.
B Yuan, Z Xiao, T Selvan Gunasekaran, Q Zou, Z Chang, M Mirza, G Lee, ... (2023). The Fusion Nexus: Exploring the Confluence of Virtual and Real Worlds through Biocognitive Audio-Verbal Interface in Immersive XR Environments. SIGGRAPH Asia 2023 XR, 1-2.
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