Dr Imran Khaliq

 

 

About

Dr Imran (Emre) Khaliq is the Representative for Technology for the Research Committee and teaches Software Engineering at Yoobee College of Creative Innovation. He holds a Doctor of Philosophy from the Department of Computer Sciences, University of Auckland, Auckland, New Zealand. His thesis title, Special Topics on Automata, Structure, and Games, demonstrates his specialisation in algorithmic games played on graphs, and interest in games model problems in automatic verification, model checking, and formal logic. He also researches the design and development of digital games and their applications pertaining to Health, Education, and entertainment.

Dr Khaliq has prolific experience in the supervision of capstone projects for Software Engineering. He has also been awarded scholarships for his own graduate, postgraduate, and doctoral studies. His research is disseminated through contributions to peer‐reviewed activities, including prestigious conferences, and publications in academic journals, including CHI PLAY, International Journal of Foundations of Computer Science, IEEE GEM, and ACM VRST. He is a member of the IEEE CTSoc Entertainment and Gaming Technical Committee (ENT TC), New Zealand Game Developers Association, European Association for Theoretical Computer Science, and Association Computability in Europe.

Regarding his professional experience, Dr Khaliq has served as Lecturer at the Games Academy, Falmouth University, United Kingdom, and Senior Lecturer at Media Design School, Auckland, New Zealand. With over a decade of teaching experience at the tertiary level, he has acquired extensive expertise in instructing Game Development and Software Engineering courses.

 

PhD: Doctor of Philosophy (Computer Sciences)

Auckland University, Auckland, New Zealand, 2011

Thesis: Special topics on automata, structures and games

 

MPhil: Master of Philosophy

Quaid-i-Azam University, Islamabad, Pakistan, 2005

 

MSc: Master of Science (Mathematics)

Quaid-i-Azam University, Islamabad, Pakistan, 2003

 

BSc: Bachelor of Science

University of Peshawar, Khyber Pakhtunkhwa, Pakistan

Principles of Game Design Certificate

Michigan State University, Michigan, United States of America, 2017

Introduction to Game Development Certificate

Michigan State University, Michigan, United States of America, 2017

Using the Learning Management System Certificate

Laureate International Universities, Miami, Florida, United States of America, 2016

Project Based Learning Certificate II

Laureate International Universities, Miami, Florida, United States of America, 2016

Transition to the Online Classroom Certificate

Laureate International Universities, Miami, Florida, United States of America, 2016

Introduction to Games Marketing Certificate

Udemy, San Francisco, United States of America, 2016

Introduction to Online, Hybrid and Blended Education Certificate

Laureate International Universities, Miami, Florida, United States of America, 2016

Code of Conduct and Ethics Certificate

Laureate International Universities, Miami, Florida, United States of America, 2015

Flipping the Classroom

Linda.com, 2015

NZQA Unit Standards 4098, 11551, 11552

Learn Plus, 2014

 

 

Research Outputs

 

Theses and Dissertations (Open Access)

Khaliq, I. (2011). Special Topics on Automata, Structures and Games [Phd, Doctor of Philosophy thesis, Auckland University]. ResearchSpace. http://hdl.handle.net/2292/8817

eBooks

Baghaei, N., Stemmet, L., Khaliq, I., Ahmadi, A., Halim, I., Liang, H., Xu, W., Billinghurst, M., & Porter, R. (2021). Designing individualised virtual reality applications for supporting depression: A feasibility study. In Proceedings of EICS '21: Companion of the 2021 ACM SIGCHI Symposium on Engineering Interactive Computing Systems, June 8-11, 2021, Virtual Event, Netherlands (pp. 6-11). ACM Digital Library. https://doi.org/10.1145/3459926.3464761

Baghaei, N., Ahmadi, A., Khaliq, I., & Liang, H. (2021). Individualised virtual reality for supporting depression: Feedback from mental health professionals. In Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Workshops (ISMARW), October 4-8, 2021, Bari, Italy (pp. 63-67). IEEE. https://doi.org/10.1109/ISMAR-Adjunct54149.2021.00022

Baghaei, N., Stemmet, L., Hlasnik, A., Emanov, K., Hach, S., Naslund, J. A., Billinghurst, M., Khaliq, I., & Liang, H. (2020). Time to get personal: Individualised virtual reality for mental health. In Proceedings of CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, April 25-30, 2020, Honolulu, Hawaii, United States of America (pp. 1-9).ACM Digital Library. https://doi.org/10.1145/3334480.3382932

Khaliq, I., & Dela Torre, I. (2019). A study on accessibility in games for the visually impaired. In GoodTechs '19: Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good, September 25-27, 2019, Valencia, Spain (pp. 142-148). ACM Digital Library. https://doi.org/10.1145/3342428.3342682

Baghaei, N., Hach, S., Khaliq, I., Stemmet, L., Krishnan, J., Naslund, J., Liang, H., & Sharifzadeh, H. (2019). Increasing self-compassion in young people through virtual reality. In Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Workshops (ISMARW), October 10-18, Beijing, China (pp. 404-407). IEEE. https://doi.org/10.1109/ISMAR-Adjunct.2019.00042

Khaliq, I., & Watson, K. (2018). The omni framework: A destiny-driven solution to dynamic quest generation in games. In Proceedings of IEEE Games Media Entertainment (GEM), August 15-17, 2018, Galway, Ireland (pp.306-311). IEEE. https://doi.org/10.1109/GEM.2018.8516526

Khaliq, I., Fowles, J. C., & Moore, C. (2017). Theorizing gamified virtual reality approach to overcome fear of height. In B. Guidi, L. Ricci, C. Calafate, O. Gaggi, & J. Marquez-Barja (Eds), Smart Objects and Technologies for Social Good: Proceedings of the Third International Conference of GOODTECHS, November 29-30, 2017, Pisa, Italy (pp. 173-182). Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering book series (LNICST), vol. 233.Springer. https://doi.org/10.1007/978-3-319-76111-4_18

Khaliq, I., & Imran, G. (2016). Reachability games revisited. In H. Kaindl, & R. Meli (Eds), Proceedings of SOFTENG 2016: The Second International Conference on Advances and Trends in Software Engineering, February 21-25, 2016, Lisbon, Portugal (pp. 129-132). ISBN: 978-1-61208-458-9

Khaliq, I., & Purkiss, B. (2015). A study of interaction in idle games & perceptions on the definition of a game. In Proceedings of IEEE Games Media Entertainment (GEM), October 14-16, 2015, Toronto, Ontario, Canada (pp. 1-6). IEEE. https://doi.org/10.1109/GEM.2015.7377233

Khaliq, I., Khoussainov, B., & Liu, J. (2011). Extracting winning strategies in update games. In B. Löwe, D. Normann, I. Soskov, & A. Soskova (Eds), Models of Computation in Context: Proceedings of CiE, The 7th Conference on Computability in Europe, June 27-July 2, 2011, Sofia, Bulgaria (pp. 142-151). Lecture Notes in Computer Science book series (LNTCS), vol. 6735. Springer. https://doi.org/10.1007/978-3-642-21875-0_15

Khoussainov, B., Liu, J., & Khaliq, I. (2009). A dynamic algorithm for reachability games played on trees. In R. Královič, & D. Niwiński (Eds). Mathematical Foundations of Computer Science: Proceedings of MFCS 2009, the 34th International Symposium, August 24-28, 2009, Novy Smokovec, High Tatras, Slovakia (pp. 477-488). Lecture Notes in Computer Science (LNCS), vol. 5734. Springer. https://doi.org/10.1007/978-3-642-03816-7_41

Journal Articles

Dodunski, J., & Khaliq, I. (2017). The ethos framework: Generating contextually linked dynamic quests. Journal of Creative Technologies 6, 1-17. https://doi.org/10.24135/jct.v0i6.40

Khaliq, I., Shabir, M., & Imran, G. (2014). Characterization of weakly regular S-acts. Hacettepe Journal of Mathematics and Statistics 43(5), 754-762. https://dergipark.org.tr/en/pub/hujms/issue/43879/539299

 

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